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Browse Tags: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Tracking 88,275 Podcasts, 1,670,294 Episodes.
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Browse Tags: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Tracking 88,275 Podcasts, 1,670,294 Episodes.
Top Podcasts by Votes | Top Podcasts by Subscriptions | Featured Podcasts | Webmasters - Promote Your Podcast
| Podcast title | PolyCast
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| http://thepolycast.net/ | ||
| Description | PolyCast is made up of two bi-weekly and one monthly Civilization podcasts. PolyCast with co-hosts DanQ, Makahlua, Imran Siddiqui and Cartimandua cover game strategy; ModCast with co-hosts Locutus, Impaler[WrG] and GarretSidzaka cover Civ modding; RevCast with co-hosts Cartimandua, joebreeves and Alexander I cover Civ on consoles. Entertaining and informing Civ. | |
| Updated | >Fri, 26 Jun 2009 22:24:17 -0400 | |
| Image | ![]() |
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| Category | Games & Hobbies |
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Episodes |
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1. RevCast #06: Your Light Snack download (audio/mpeg, 6.86Mb) Description: The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences. |
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2. RevCast #06: Your Light Snack download (audio/mpeg, 6.86Mb) Description: The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences. |
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3. PolyCast #71: Make Some Noise download (audio/mpeg, 20.60Mb) Description: In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the 'Ask Sid' feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level. |
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4. ModCast #34: Enjoy our Advertising download (audio/mpeg, 19.89Mb) Description: In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s), we discuss Morholt's Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization by Deliverator and the latest updates of Planetfall by Maniac. |
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5. PolyCast #70: Stirred Up a Hornet's Nest download (audio/mpeg, 20.60Mb) Description: In the 'News' (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the 'Senate' (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a 'Reduced Military Unit Cost' option. Then in 'Forum Talk' (27m21s), which came first, the sword or the shield, and is the Carrier unit ridiculous with stacking to transport air units across the ocean. |
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6. ModCast #33: Drink Some Beer download (audio/mpeg, 20.36Mb) Description: In the 'News' (03m45s), on Apolyton Transition 2009 and what it means for the show. In 'Code Corner' (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the 'Artist Sketchpad' (29m33s), all about various buildings by Deon, and the Conquistador Pack by Deliverator. Then in the 'Cartography Room' (35m19s), how much room do the civilizations have? The Small Europe map by el_hidalgo. |
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7. PolyCast #69: Target Practice download (audio/mpeg, 20.60Mb) Description: In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in 'Forum Talk' (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has decided to quit playing CivIV, and looking back at what one anticipated their favourite Beyond the Sword feature to be... and what it is in retrospect. |
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8. ModCast #32: Code Pimps and Drunk Artists download (audio/mpeg, 23.71Mb) Description: In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we're looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaerik's Special Forces unit. In the Cartography Room (25m12s), we discuss the Scenario Map script by Vadus and CurryAztec's Trade Empires, Indian Ocean Blue scenario. |
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9. RevCast #05: Much More of a Warmonger (Part 2) download (audio/mpeg, 6.86Mb) Description: The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev's console-controlled civilizations. |
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10. PolyCast #68: Extreme Civ Makeover download (audio/mpeg, 20.60Mb) Description: Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the 'Vault' (19m24s), why can't Gunpowder Units take City Raider promotions. Then in the 'Research Lab' (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement. |
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11. PolyCast #67: That Goes Without Saying download (audio/mpeg, 20.60Mb) Description: In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' series. From the 'Vault' (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the 'Senate' (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ones). |
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12. ModCast #31: Wouter's Back download (audio/mpeg, 24.05Mb) Description: In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth's Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s), we interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up. |
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13. RevCast #04: Bring It (Part 1) download (audio/mpeg, 6.86Mb) Description: The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode. |
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14. PolyCast #66: Gotta Love That download (audio/mpeg, 20.60Mb) Description: In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in 'Forum Talk' (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league's amphibious Out of Sync patch and a research study about Civ players. |
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15. ModCast #30: Bad Elves download (audio/mpeg, 20.57Mb) Description: In 'Upcoming Mods' (03m23s), Mars, Now! from the_J is on the horizon. For the 'Artist Sketchpad' (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_Coyote. Then in the 'Modding Spotlight' (19m09s), what to expect in the Dungeon Master ModMod by Lutefisk_Mafia. |
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16. PolyCast #65: Slippery Slope download (audio/mpeg, 20.60Mb) Description: In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's developer took on Halo's. Finally in the 'News (3 of 3)' (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games. |
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17. RevCast #03: Where It Goes, It Goes download (audio/mpeg, 6.86Mb) Description: The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense. |
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18. ModCast #29: Penal Colony download (audio/mpeg, 20.46Mb) Description: In the 'Code Corner' (01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the 'Modding Spotlight' (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25. |
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19. PolyCast #64: Add Some Levity to It download (audio/mpeg, 20.60Mb) Description: In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the 'Research Lab' (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the 'Theatre' (35m56s), Dan shares the progress of a recent game of his which was initiated after a prompt to, in fact, not do something. |
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20. ModCast #28: Hippo Hair Restoration download (audio/mpeg, 21.06Mb) Description: In the 'Code Corner' (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the 'Artist Sketchpad' (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, and Bristol Blenheim by dutchking. Finally, the 'Modding Spotlight' (26m45s) provides a non-fiction overview of the Fictionalization Mod by cfkane. |
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21. PolyCast #63: That Makes One of Us download (audio/mpeg, 20.60Mb) Description: In the 'Research Lab' (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. 'Forum Talk' (18m07s) delves into what to do about those blue circles in CivIV, and commonly used acronyms in the Civ community. Then in the 'Senate' (24m02s), are Explorers of any use in CivIV. Finally in 'Mailbag' (29m02s), return to Civilization: we respond to a follow-up from Sal 'Thorburne' Serio about simulating realism in the series. |
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22. RevCast #02: Attacks of the Civs download (audio/mpeg, 6.86Mb) Description: The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the second topic (08m12s) addresses what civilizations should be added into the CivRev universe, which leads into calls for additional leaders and why what leaders already in-game were likely chosen. |
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23. ModCast #27: Too Much Fun download (audio/mpeg, 19.38Mb) Description: In the 'Artist Sketchpad' (03m02s), all about the Various Ancient Medieval Units by Bakuel and WWII US Machine Gunners by dutchking. Then in the 'Modding Spotlight' (14m30s), going over MapView 2.0 with its creator, Gunnar 'Gr3yHound' Bindig. Lastly, in the 'Code Corner' (29m56s) heating things up with the Global Warming Mod by Minor Annoyance. |
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24. PolyCast #62: Resemble That Remark download (audio/mpeg, 20.60Mb) Description: In 'Forum Talk' (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the 'Senate' (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007. |
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25. RevCast #01: Quite Q-Less download (audio/mpeg, 9.16Mb) Description: For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into the third topic (10m01s), the differences and similarities between the different console platforms CivRev is available on. The in the fourth topic (15m44s), to those who have not played CivRev, player reviews from the co-hosts themselves. |
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26. ModCast #26: 19 Liters of Beer download (audio/mpeg, 21.09Mb) Description: In the 'Code Corner' (05m44s), going over the AIColosseum by falconne. Then in the 'Artist Sketchpad' (12m00s), all about the B-52 by snafusmith and the Locust Battlemech by the_Coyote. Finally in the 'Modder's Spotlight' (18m43s), chatting about Rhye's and Fall of Civilization and its boardgame Mod with Rhye, their creator. |
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27. PolyCast #61: Somewhere Along the Line download (audio/mpeg, 20.00Mb) Description: In the 'Research Lab' (02m47s), it's a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the 'Senate' (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword. |
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28. ModCast #25: Stuffed Stockings download (audio/mpeg, 23.06Mb) Description: In the 'Artist Sketchpad (07m21s), examining the Industrial Mexicans by bernie14, Silvio Berlusconi LH by Krueger_Pritz, various leaderheads by the_Capo, and Jingu by Ekmek. Then in the 'Modder's Spotlight (25m36s), on the conclusion of the 'Fall from Heaven 2' MOD with creator, Derek 'Kael' Paxton. |
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29. PolyCast #60: Get Off My Lawn download (audio/mpeg, 20.60Mb) Description: In the 'Senate' (03m10s), redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007. Then in 'Forum Talk' (25m10s), on Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs. Pikemen, and on the 'You've grown too powerful for us' message. |
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30. PolyCast Promo 10 download (audio/mpeg, 2.29Mb) Description: This third sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the fifty-seventh through fifty-ninth episodes and mixed together. |
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31. PolyCast Christmas Special 2008: Have a Merry Little Humbug download (audio/mpeg, 14.86Mb) Description: 'Tis the season for Civving! The show's regular four co-hosts are joined by four co-hosts from its sibling to bid a fond farewell to 2008 in the second annual Christmas Special. First, in the 'Village' (04m41s) a Christmas cityset for Civilization III. 'Generosity' (06m02s) follows with a Christmas Play-by-Email Game of CivIII where scoring is based on gifting to others. For 'Getting' (09m03s), a short joke about the difference between giving and getting at Christmas. Next under 'Poem', the poem 'You Come to Play' by 'CivFan91'... in song form. 'Name' (11m32s) reveals a certain something of one who has been a regular-host from the show's beginning. 'Story' (12m45s) is this special's highlight with 'A Humbug Carol' based on 'A Christmas Carol' by Charles Dickens. Last but not least, with inspiration and some content from a related thread, 'Civmas' (20m45s) presents 'The Twelve Days of Civmas' based on 'The Twelve Days of Christmas' carol. |
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32. ModCast #24: Crickey-Off download (audio/mpeg, 19.75Mb) Description: In the 'News' (03m59s), a tutorial on using animation with the Blender program. Next, the 'Artist Sketchpad' (08m39s) overviews a leaderhead for both Oedipus and Jack Ryan, Diplomat by Chuggy, Lince Attach vehicle by KrugerPritz and Warhammer Battlemech by The_Coyote. Then in the 'Modder's Spotlight (22m29s), all about the Wolfshanze Mod with its creator. |
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33. PolyCast #59: Not Just a Lame Clip Show download (audio/mpeg, 20.60Mb) Description: The show's first composite episode of archived segments. Starting off under 'Miscellaneous' (02m41s), on what is generally different in playing Civilization IV against other humans versus the Artificial Intelligence (AI). The 'Research Lab' (04m58s) tries its hand at adjusting Civ cities' tax rate city-by-city. In the first 'Forum Talk' (06m25s), workers won't stop building forts in Civ IV. The first sitting of the 'Senate' (09m51s) hears the timing of promotions not always being immediate, and on Guided Missiles being underpowered. More 'Forum Talk' (18m47s) yields how much do you write down on your Civ games, lack of diverse gameplay in Civ IV: Colonization, on Civ IV: Beyond the Sword Quests in general, and is it ever worth a rush expansion to complete a Quest. The 'Senate' (37m00s) sits again to consider the combination of the Woodsman III and Medic promotions. Ending on another 'Miscellaneous' (41m47s) note, what is memorable from 2008 in the Civilization world. |
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34. PolyCast Promo: 2008 Podcast Awards download (audio/mpeg, 0.69Mb) Description: The PolyCast promotional clip recorded and produced for, and first heard during, the 2008 'Podcast Awards' Ceremony held live on December 6th at PodCastAwards.com. PolyCast (PC) was one of the final nominees in the 'Best Produced' category, and it was during said event that its winner was revealed (of which PolyCast was not). PC was also a finalist in the 'Gaming' category, but had lost in its bid for that title as well as first learned the month before. |
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35. PolyCast #58: You Don't Want To Know download (audio/mpeg, 20.60Mb) Description: In the 'News' (03m04s) the what, where, when and why for CivCon '09 has been announced officially. In 'Forum Talk' (08m33s), things that defy logic in Civilization IV: Colonization. Then in the 'Senate' (13m34s) how much of an occupation army is sufficient, what's up with the Machine Gun unit, Combat vs. City Garrison vs. Drill promotions and unwritten laws about Civilization IV. Lastly, in 'Miscellaneous' (31m55s) the lowdown on the 'EEN Headline News' series. |
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36. PolyCast Promo 9 download (audio/mpeg, 2.29Mb) Description: This second sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the forty-sixth through fifty-sixth episodes and mixed together. |
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37. ModCast #23: Angry Australians download (audio/mpeg, 22.32Mb) Description: In the 'Spotlight' (04m09s), looking at the Tu 16 Badger by the_Coyote, the Blue Marble 4.0 by ColdFever, and the Assault Rifles by KrugerPritz. For the 'Code Corner' (20m17s), examining the New Trade Screens by Jeckel, and the Triangle Trade mod by Dom Pedro II. Then in 'Upcoming Mods' (34m39s), previewing the Invasion of Naboo mod by Popcornlord. |
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38. PolyCast #57: Geeking Out download (audio/mpeg, 20.60Mb) Description: Before the 'Senate' (05m45s) is trying one's hand at queue swapping in Civilization IV, helping combat inflation in-game, has a new form of 'Infinite City Sprawl' emerged and how far is far when sending your Great Merchants afar. 'Forum Talk' (07m16s) chats about there being an anti-human bias in Civ IV or not. Then in 'Miscellaneous' (27m33s), the inner workings of Civ IV's 'Demographics' screen explained and how powerful is your computer. |
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39. ModCast #22: Adult Diapers download (audio/mpeg, 21.60Mb) Description: In the 'News' (03m30s), announcing our new fourth regular co-host: John 'bt_oz' Archer! Then in the 'Artist Sketchpad' (08m23s), looking at the leaderheads by cfkane, Rosomak by asioasioasio, and the Golden Gate by tsentom1. The 'Code Corner' (16m01s) goes over the ColAlerts Mod by OnmyojiOmn. Lastly, in the 'Modder's Spotlight' (19m01s) an extended conversation on the Battle of Britain Mod with Ambreville. |
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40. PolyCast #56: Recording for Posterity download (audio/mpeg, 20.60Mb) Description: The 'Senate' (05m14s) hears which Constitutional freedom is most important to you in Civilization IV: Colonization. 'Forum Talk' (07m16s) is particularly chatty over proposed unique bonuses for Civilization IV religions, do you rework tiles of newly conquered areas, case for a Financial Crisis event in Civ IV: Beyond the Sword and Workers in a pack or alone. In the first 'Vault' (22m29s), on the gameplay experience that is Civilization: Revolution. Opening the 'Mailbag' (29m58s) reveals requiring more than a technology to found a Civ IV religion. Then in the second 'Vault' (35m15s), three recent Civ IV gameplay experience recounts. |
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41. ModCast #21: Take Two download (audio/mpeg, 23.23Mb) Description: In the Modder's Spotlight (04m47s), we talk to Ludwig `JEELEN` Nijholt about his MOO2Civ mod. In the Artist's Sketchpad (21m08s), we're looking at Chuggi's Improved Graphics mod, Ekmek's Revised Simon Bolivar leaderhead, koma13's new Europe screen for Civ4: Colonization and KrugerPritz's British Mechanised Infantry. In the Cartography Room (34m12s), we discuss the Faire Weather mapscript for Colonization by cephalo. |
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42. PolyCast #55: It's Expulent download (audio/mpeg, 20.60Mb) Description: Leading off is the 'Mailbag' (03m54s) where the team responds to a detailed email from Sal 'Thorburne' Serio who takes some exception to the anti-'realism' position in the Civilization series. Then it's time for 'News' (28m59s) where Civilization IV: Colonization developer Firaxis Games and publisher 2K Games are sponsoring a modding contest for the game, and the same two companies releasing new downloadable content -- also known as DLC -- for Civilization: Revolution. Lastly in the 'Senate' (34m47s), a call out to anyone using the so-called Theology slingshot. |
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43. ModCast #20: Mushroom download (audio/mpeg, 19.91Mb) Description: In the 'News' (04m35s), looking at Spore Mods by Rick. In the 'Artist Sketchpad' (14m05s), time for The_Coyote and Imperial Japanese troops by Chuggi. In the 'Code Corner' (22m20s), regarding the Idle Cities Mod by OnmyojiOmn. With the author himself, in the 'Spotlight' (26m56s), the Fall Further mod by Xienwolf. |
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44. PolyCast #54: Say It With An Affectation download (audio/mpeg, 20.60Mb) Description: At the 'News' (04m53s) desk, Civilization IV: Colonization has been released and an ongoing series of gamer diaries for this stand-alone Civ IV expansion. The 'Research Lab' (12m35s) considers a proposed new Civilization IV Wonder of the World: the Large Hadron Collider (which already has a 'real world' presence). In 'Forum Talk' (19m04s), the Space Elevator is confusing, what happened to culturally linked starts from Civilization III and Civ IV technologies you deliberately ignore. Then in the 'Interview' (27m32s), we speak further with recent Novice play champion Ken 'Carch' Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the second of a two-part interview. |
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45. ModCast #19: Smell-o-Vision download (audio/mpeg, 23.01Mb) Description: In the 'Artists Sketchpad' (03m10s), looking at Hugo Chavez by NikNaks, buildings by Refar, sci-fi buildings by Dual, and Supply Caravans by Refar. In the 'Code Courner' (18m36s), looked at the Better Bts AI by jdog5000, Yakk, glider1, Solver, Dresden. In the 'Upcomming Mods' (29m59s), we looked at the Aftermath mod by seZereth. |
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46. PolyCast #53: How Do Hotcakes Sell? download (audio/mpeg, 20.60Mb) Description: Making the 'News' (05m39s), profiles on both the French and Spanish nations in Civilization IV: Colonization, the Civ4Col official website launched and system specifications disclosed and Take-Two Interactive experiences some financial success in the third quarter of this year. Conversations in 'Forum Talk' (12m55s) are no events or quests in Civ4Col, why Civilization IV can't have the 'fun nature' of Civilization: Revolution ['Vault'], and Tank and Anti-Tank units in Civ IV: Beyond the Sword being backwards. In the 'Senate' (28m21s), the approach to disbanding old units in Civ IV. Next, in 'Miscellaneous' (33m43s) what actors and actresses would you have in a live-action movie based on Civ (IV specifically). Then in 'Research Lab' older units that are not upgraded striking in the later Civ game. |
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47. PolyCast The First 50: Moments Never Heard Before download (audio/mpeg, 22.89Mb) Description: Join the show's regular co-hosts as they reflect on the show`s first 50 episodes recorded, produced and released over nearly two years running including moments never before publicly released. Topic headings are 'The List' (02m20s; 12m29s; 22m40s; 28m00s; 40m41s), 'Discussion #1' (08m57s), 'Discussion #2' (19m27s), 'Discussion #3' (24m45s), 'Discussion #4' (32m52s) and 'Discussion #5' (37m53s). |
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48. ModCast #18: Mesoamerican Galleons download (audio/mpeg, 21.47Mb) Description: In the 'Artist Sketchpad' (02m40s) the Mesoamerican Naval Units by Chuggy, Devourer by C.Rolan and 19th Century Leaderheads by Ekmek are reviewed. In the 'Code Corner' (15m45s) it's time to talk about the WOC Core by the WOC Team. In the 'Spotlight' (25m43s), speaking with the creator himself: World of Civilization Mod by Fierabras. |
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49. PolyCast #52: Condensed Insanity download (audio/mpeg, 20.60Mb) Description: In the 'News' (05m33s), new information on 'Civilization IV: Colonization', Electronic Arts drops takeover bid for Take-Two Interactive but looking at a new approach, and the reincarnation of MicroProse. The agenda for the 'Senate' (19m54s) consists of building certain improvements beyond the fat cross of Civilization IV cities, views on the infamous 'Warrior Rush' and founding a city on a resource. Then the 'Forum Talk' (28m55s) chatter goes over having more Great Person buildings, 'Civ4Col': jump right in or study, and having your cities produce nothing. |
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50. ModCast #17: All-American download (audio/mpeg, 20.59Mb) Description: In the 'Artist Sketchpad' (02m37s), looking at B-47 by asioasioasio, Mongolian and other units by Bakuel, and Polikarpov I-15 by Dutchking. In the 'Code Corner' (10m50s), looking at the Super Spies Mod by Trojan Sheep. In the 'Modding Spotlight' (15m18s), we talk with David Allen about the Fury Road Mod and about a whole lot more! |
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51. PolyCast #51: Regular Defined Loosely download (audio/mpeg, 20.60Mb) Description: In the 'News' (04m43s), three 'Civilization IV: Colonization' items from a preview to one set of screenshots, a second and then a supplement marking its predecessor. Opening the 'Mailbag' (10m42s) to examine feedback on Episode 50 with Sid Meier then John 'bt_oz' on being a longtime listener now guest co-hosting for the first time. The 'Senate' docket (16m58s) addresses justifying the flanking promotion, when 'All Hell Broke Loose' and how Sid's Sushi Co. can be really dangerous in 'Civilization IV: Beyond the Sword'. Dan's recurring 'Top Ten' list series returns in a 'Miscellaneous' (24m46s) segment: this time, ranking '1000 Clues You Play Civ IV Too Much'. 'Forum Talk' (27m44s) considers a unit-per-tile limit in Civ, why can't ships be sunk by Fighters and/or Bombers, and in Civ4Col choosing which nation you become after independence. A second 'Miscellaneous' (37m55s) look is an interlude of sorts: a suggestion for what could be the Civ series theme song. |
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52. ModCast #16: Netherland Dreams download (audio/mpeg, 15.22Mb) Description: In the 'Artist Sketchpad' (03m20s), looking at Zenobia and Ronald Regan leaders, both by ekmek. In the 'Code Corner' (09m05s), looking at the Jungle Mod by kuneru and Dale's Combat Mod by Dale. In the 'Modding Spotlight' (19m58s), we talk with Maniac about the Planetfall Mod, and about a whole lot more! |
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53. PolyCast 'Focus: Civilization IV: Colonization' download (audio/mpeg, 32.32Mb) Description: A feature interview with Firaxis Games on 'Civilization IV: Colonization' which the company is developing for release in September 2008. Topic headings are 'People' (02m33s), 'Design' (11m10s), 'Gameplay (1 of 3)' (18m49s), 'Gameplay (2 of 3)' (26m56s), 'Gameplay (3 of 3)' (36m20s), 'Combat' (43m32s), Graphics (50m00s) and 'Miscellaneous' (57m26s). Includes information on the game never before publicly disclosed and the worldwide premiere of its opening theme music. |
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54. PolyCast #50: That's What The Tank Said to the Spearman download (audio/mpeg, 20.60Mb) Description: The Wonder, the Grandeur, the One. Sid Meier is interviewed by the show's regular panel in this landmark installment. The ''Civilization Series' discussion is broken up into two parts (03m06s; 11m03s) followed by 'Sid's Games' (19m21s), the 'Strategy Gaming' genre (26m00s) and finally a selection of 'Miscellaneous' (31m24s) questions. |
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55. ModCast #15: Farewell Oscar download (audio/mpeg, 17.86Mb) Description: In the News (02m01s), we have sad news: Oscar has to leave ModCast :( The good news: that means we're looking for a new co-host -- sign up, today! :) In the Artist Sketchpad (08m32s), we look at seZereth's Ars Morendi, Mattastic's City Interface and John McCain and Paul von Hindenburg leaderheads by GarretSidzaka and dutchking respectively. In the Code Corner (22m30s), we discuss Kael's Assimilation mod. In the Carthography Room (29m05s), we have another work of Tony's: a Mars map. |
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56. PolyCast 'Focus: Civilization Revolution' #2 download (audio/mpeg, 22.96Mb) Description: A feature interview with 2K Producer Jason 'Jason2K' Bergman on 'Civilization: Revolution' which is now available worldwide. Topic headings are 'General' (01m32s), 'Platforms' (07m30s), 'Gameplay' (15m18s), 'Content' (21m13s), 'Reflection' (27m11s), 'GameSpy' (35m08s) and 'Miscellaneous' (35m47s). |
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57. PolyCast #49: Jump Right Into This download (audio/mpeg, 20.60Mb) Description: In the 'News' (06m26s), information and screenshots on Civilization IV: Colonization from this year's E3 gathering, and is the game morally 'offensive'. Next in the 'Research Lab' (31m32s), a listener suggested topic: playing Civilization on a hex instead of a square grid. Over in 'Forum Talk' (18m34s), why Civilization IV's governors are so bad and no Trophy support for Civilization: Revolution gamers on the PlayStation 3. Then in the 'Senate' (27m12s), placing your Forbidden Palace National Wonder or not at all. |
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58. PolyCast 'Yak' Civilization: Revolution download (audio/mpeg, 21.32Mb) Description: Some winners in a 'Civilization: Revolution' contest agree to be contacted by telephone for winning and on the understanding that the resulting conversation could be used in an upcoming podcast production -- this is the end result. The in-turn interviewees are Akash (01m26s), Galen 'Cybexx' Ryder (12m03s), Craig 'Fadingbeano' (14m43s), Joe 'joebreeves' Reeves (21m24s), Steven 'jsilvrs' Silvers (28m45s), 'UnOrthOdOx' (33m38s) and someone who wishes to remain anonymous (39m56s). |
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59. ModCast #14: Kung-fu Zombies download (audio/mpeg, 20.63Mb) Description: In the Code Corner (03m12s), we looked at Conquerer's Delight by Dom Pedro II. In the Artist Sketchpad (12m36s), we looked at Survivor Crossbows by Refar, Pegasus by The_Coyote, Zombies by seZereth and WW2 AT Infantry by bernie14. In the Spotlight (23m47s), we spoke with Ruff_hi about the B.U.G. Mod, and about a whole lot more! |
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60. PolyCast 'Extra: Focus AC' download (audio/mpeg, 4.70Mb) Description: A supplementary to the discussion with four representatives from the fiction and modding sectors of the 'Alpha Centauri' community. Topics are an examination of a couple of pieces of game fiction and some specification gameplay modifications. |
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61. PolyCast #48: Orange Jello's Just Too Powerful download (audio/mpeg, 20.60Mb) Description: In the 'Interview' (03m24s), we speak with recent Novice play champion Ken 'Carch' Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the first of a two-part interview. Over in the 'News' (13m21s) Six is the number of first patch previews for the stand-alone expansion Civilization IV: Colonization to be released for PCs this fall. 'Forum Talk' (22m01s) looks at armoured units having their ability to inflict collateral damage removed in the new 3.17 patch for Beyond the Sword, and is the Barrage promotion indeed broken. Then in the 'Senate' (30m18s), switching to the Free Religion civic as soon as it available and to research Feudalism or Engineering first. |
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62. ModCast #13: Civs Getting Brutalized download (audio/mpeg, 19.36Mb) Description: In the News (02m22s), we talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator. In the Vault (08m16s), we have a segment with Dale that was cut from episode 12 for legal concerns about the upcoming Civilization IV: Colonization which both Dale and Kenneth have/are working on. In Upcoming Modders (17m52s), we discuss davidlallen's post-apocalyptic Mad Max Fury Road mod (which includes the Unit Fuel Mod by Grey Fox discussed in Episode 7). In the Artist Sketchpad (20m25s), we have artwork for said Mad Max mod: Mad Max by GarretSidzaka, Motorcycles by Refar and Fire-Fighter by seZereth (including Chuggi's Punks and asioasioasio's Truck). In Code Corner(27m29s) we look at classicthunder's Civilization Specific Tech Trees and the Gross Happiness Mod by cephalo (in between the discussion spirals widely off-topic towards difficulty levels and the Civ4 Vanilla Democracy Game). Finally, in the outro (38m10s), we briefly discuss Blake's involvement in Civ4: Colonization and his future plans (which don't involve Civ). |
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63. PolyCast #47: Stranger Than Others download (audio/mpeg, 20.60Mb) Description: In the 'News' (04m06s), the long awaited and anticipated Civilization IV: Beyond the Sword 3.17 patch has arrived and a Colonization sequel set in the Civ IV universe is announced. Over in the 'Senate' (18m39s), how to use the National Park National Wonder in Civ IV: BtS and when founding a religion, adopt immediately or wait. In the bustling 'Forum Talk' what to have less of in future Civs, the BtS-introduced religious victory deemed too easy, the Khmer Ballista Elephant being the 'crappiest' Unique Unit, an alternate effect for the Commando promotion and bringing back multi-level/layer maps to the series. Then in the 'Research Lab' (37m12s) the presence of thieves, bandits and other like units to increase pillaging's profitability. |
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64. PolyCast Promo 8 download (audio/mpeg, 2.29Mb) Description: This first sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the thirty-fifth through forty-fifth episodes and mixed together. |
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65. ModCast #12: Crikey download (audio/mpeg, 18.08Mb) Description: In the Code Corner (02m05s), looking at the the Combat Engineers Mod by Kailric. In the Artist Sketchpad (08m27a), going over the BtS Great Person Mod Artpack by Amra and then Final Fantasy 6 Flying Armor by Dual. In the Cartography Room (14m00s), the Ringworld Script by ruff_hi is front and centre. In the Spotlight (18m23s), it's Dale Dale Kent on his MOD work and even his future projects planned for Civilization IV: Colonization. |
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66. PolyCast #46: Sound Effects download (audio/mpeg, 20.60Mb) Description: In the 'News' (03m26s) GameSpot releases the demo for Civilization: Revolution, Electronic Arts extends their deadline on their offer for Take-Two Interactive and no Civilization IV: Beyond the Sword expansion expected for the Mac. On the 'Theatre' (17m10s) stage is Chris 'Pinchak', Jon 'CanuckSoldier' Ryder and Cartimandua relaying recent CivIV triumphs and disappointments. 'Forum Talk' (23m39s) goes over how the defensive bonus with culture in CivIV is a sticking point for one of the co-hosts and adding a limit on the era of Vassals. The 'Research Lab' (30m23s) experiments with splitting civilizations in-game and the concept of a megaopolis. Then in the 'Senate', the importance of blockades in CivIV with the BtS expansion. |
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67. ModCast #11: Kael Spectacular download (audio/mpeg, 22.12Mb) Description: In the Code Corner (02:40), we talked about Kael's Speed Mod. In the Artists Sketchpad (05:42), we looked at the Darkelf Black Guard by Ploeperpengel and the Shinto Mod by Dual. In the Cartography Room (14:02), we looked at Fractal Arboria and BtS Creation Mapscripts, both by Junuxx. In the Spotlight (20:17), we featured Derek Paxton and talked alot about the development of FfH2 and too much more to even list here! |
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68. PolyCast #45: Answer to Everything download (audio/mpeg, 20.60Mb) Description: In the 'News' (03m26s) Apple is now profiling Sid Meier. The 'Research Lab' (05m17s) investigates an argument for random religion by event, responds to a Corporate victory condition by listener request and reviews some player wishlists for a Civilization V. 'Forum Talk' (21m54s) considers the position that since the Beyond the Sword expansion, space sabotage is 'outrageous' in Civilization IV. Over in the 'Senate' (25m46s), countering archery units effectively and best offenses and defenses for nuclear weapons. Accessing the 'Vault' (34m52s) has the Christmas Special 2007 panelists relating their relatives' gameplay experiences with the Civilization franchise. Then in the 'Mailbag' (38m49s), going over the first known mention of the podcast in print in a special CivIV edition of a French-language strategy gaming magazine. |
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69. ModCast #10: Code-tards download (audio/mpeg, 22.34Mb) Description: In the Code Corner (02m30s), we talked about AIAutoplay by jdog5000, Enhanced City Size by Mylon, and Holy Wars by Kailric. In the Artists Sketchpad (19m20s), we looked at the International Space Station by The_Coyote. In the Spotlight (25m45s), we featured John Palcheck and talked with him about his Nextwar Mod Mod and his Random Events mod and much more. |
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70. PolyCast 'Focus: Alpha Centauri' download (audio/mpeg, 36.58Mb) Description: A feature discussion with four representatives from the fiction and modding sectors of the 'Alpha Centauri' community on this turn-based, space-set strategy game released more than nine years ago. Topic headings are 'Introductions' (01m41s), 'Style' (04m51s), 'Gameplay' (21m08s), 'Fiction' (39m10s), 'Modding' (54m31s) and 'Remarks' (67m51s). |
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71. PolyCast #44: Holy Mackerel download (audio/mpeg, 20.60Mb) Description: In the 'News' (03m41s) Infogrames is set to buy the outstanding shares of Atari, and the prospects of online validation for games every 10 days. In the 'Research Lab' (13m19s), considering scrapping the Fat-X city radius in the Civilization series and the testing ground that will be Revolution in this respect. Over in the 'Senate' (18m43s) is warfare, and indeed warmongering, too important in Civ IV. In 'Forum Talk' (24m09s), removing or at least modifying global warming and its effects, on hydro power and such, and what's new to know that's coming in Civ Rev. Then in opening the 'Vault', THG being set to buy Brian Reynolds' Big Huge Games and a Top 10 list for 'Things I Learned About the Science of Warfare' through Civ IV. |
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72. ModCast #09: FfH The Movie download (audio/mpeg, 21.74Mb) Description: In the 'Artist's Sketchpad' (02m29s), two units from seZereth are profiled, the WWI Infantry and Elven Female, and lastly Idi Amin by Ekmek. Next in the 'Cartography Room' (20m58s), detailing the Full of Resources Map Script by Sto with discussion led by GarretSidzaka. Then in the 'Spotlight' (29m08s), Stephan 'seZereth' Weiss from the Fall from Heaven MOD team on his artwork and the past, present and future of FfH itself. |
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73. PolyCast #43: Mouth to Mouth download (audio/mpeg, 20.60Mb) Description: In the 'News' (01m49s), there's not just one or even two new previews of Civilization Revolution but three. Then there are the release date changes. In 'Forum Talk' (06m15s), exploring after initial expansion and enabling wineries in Civilization IV. Over in the 'Senate' (15m35s) are Courthouses worth building and how are Paratroopers useful in the game. Featured in the 'Interview' (29m15s) once more is Bruce 'Beta' Hynes in the second of a two-parter about the CivIV Beyond the Sword Democracy Game (BtSDG) whose start is all but imminent on Apolyton. Then in the 'Research Lab' (37m15s), how to make colonies sensible in CivIV. |
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74. ModCast #08: Nice Nipples download (audio/mpeg, 21.08Mb) Description: In the News (02m28s), we talk about Brad Wardell, of Stardock and Galactic Civilizations II fame, being interviewed on GFW Radio (show of 04/02/2008). In the Artist Sketchpad (12m31s), we discuss NikNaks93's Meso-American and Native American Explorers, the Tuskaloosa leaderhead by johny smith (as well as a different version by mourndraken), and Ekmek's Akbar the Great leader and Venetian civilization. In the Code Corner (31m51s), we're looking at a new map making tool called simply Civ4 Map Maker by sarysa and Shype's Vicinity Bonus mod (as well as the pronunciation of his name). Unfortunately due to loss of net connection by our guest James `NikNaks93` Nicholls, the Spotlight on his modding work (which includes the World of Civilization Project) had to be canceled. We promise we'll try to get him back on the show soon! |
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75. PolyCast #42: Mix It Up download (audio/mpeg, 20.60Mb) Description: In 'Forum Talk' (03m07s), why build farms at all and why no 'building' Espionage in Civilization IV. Featured in the 'Interview' (10m13s) is Bruce 'Beta' Hynes speaking about the Civ IV Beyond the Sword Democracy Game (BtSDG) about to get underway on Apolyton. The first of a two-parter, includes the greater history of DGs in the community. Over in the 'Research Lab' (16m28s), the case for a withdrawal equivalent for defense in the Civ series. Seated in the 'Senate (25m51s) is what is a reasonable gift request and a new Top 10 list by request: Unique Units in Civ IV. Then in the 'Mailbag' (37m16s), feedback o'plenty from Apolyton's 2008 April Fools joke, the launch of a third PolyCast podcast. |
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76. ModCast #07: The Zoo download (audio/mpeg, 22.01Mb) Description: In the Artist Sketchpad (03m53s), we discuss NikNak93`s Explorers, Francis I by Ekmek, snafusmith`s Modern Vehicles Pack, asioasioasio`s Industry Factory, an American Civ by Strategyonly and Tony`s own Barack Obama leaderhead. In the Code Corner (23m48s), we look at Grey Fox`s innovative SDK component Unit Fuel Mod. In the Spotlight (30m50s), we interview two of the most prolific Civ4 modders and artists about their work, background and how they learned their skills. Lukasz `asioasioasio` Mackowiak talks about his Polish Empire Mod, Polish Tribes Mod, Map of Poland and of course his massive World War II 1939 Mod, which is still under development for Beyond the Sword. Luke `snafusmith` Smith tell us about his vast catalog of artwork and his Modern Warfare Mod for Warlords and the WWI mod Blood and Iron which he`s currently working on for BtS (which among other things will include the Revolution mod by jdog5000). |
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