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Podcast title Digital-Tutors Training
Website URL http://www.digitaltutors.com/d...
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Category Education
Technology
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Link to this podcast Digital-Tutors Training

Episodes

1. Maya : Using Compass
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Description: In this lesson we will learn how to use the Compass - a handy viewing widget - to stylishly transition into alternate camera angles.

2. Maya : Universal Manipulator
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Description: In this lesson we will learn how to use the Universal Manipulator - a nifty tool to manipulate objects in Maya.

3. Maya : Using Adobe Illustrator Objects in Maya
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Description: In this lesson we will learn how to use Adobe Illustrator Objects in Maya to make complex meshes that you can easily update.

4. Maya : Making Ice-cream with Adobe Illustrator Objects
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Description: In this lesson we will learn how to use an Adobe Illustrator Object with various deformers to make soft-serve ice cream.

5. Maya : Poly-Crease Tool
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Description: In this lesson we will learn how to use the Poly Crease tool.

6. Maya : PSD Networks
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Description: In this lesson we will learn a fast texturing workflow using PSD networks in Maya.

7. Maya : Using Photoshop Smart Objects and Maya
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Description: In this lesson we will learn some techniques on using PSD Smart Objects in Maya.

8. Maya : Baking Topology to Targets
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Description: In this lesson we will learn about using the command Bake Topology to Targets.

9. Maya : Split Edge Ring Tool
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Description: In this lesson we will learn about the Split Edge Ring Tool.

10. Maya : Painting Blend Shape Weights
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Description: In this lesson we will learn how to use the Paint Blendshapes tool to create new blendshapes in Maya.

11. Maya : Delete Non Deformer History
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Description: In this lesson we will learn how to create a more efficient rigged and bound model.

12. Maya : Using the Undoable Camera Settings
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Description: In this lesson we will learn how to undo camera movements inside of Maya.

13. XSI : Emitters and Emissions (part 1)
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Description: In this lesson we will learn how to make, access, and tweak emitters in XSI.

14. XSI : Emitters and Emissions (part 2)
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Description: In this lesson we will learn about emitter properties that drastically change your particle simulation in XSI.

15. XSI : Animated Soft Bodies
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Description: In this lesson we will learn how to use Soft Bodies to drive an object.

16. Maya : ASHLI Shaders
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Description: In this lesson we will learn how to use ASHLI shaders and FX files inside of Maya.

17. Maya : ASHLI Bump Mapping
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Description: In this lesson we will learn how to use ASHLI bump shaders to make a low polygon mesh look more detailed in real time.

18. Maya : 3December Presentation: Toon Intersection Lines
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Description: In this lesson we will learn how to use Maya Toon Outlines to make intersection lines between two overlapping objects.

19. Maya : 3December Presentation: Surface Sampler
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Description: In this lesson we will learn the process of making normal maps from high polygon models using the Surface Sampler tool.

20. Photoshop : Using Data Sets
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Description: In this lesson we will learn how to use Photoshop and Excel together to create data-driven images.

21. XSI : Coding Vertex Shaders (part 1)
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Description: In this lesson we will learn how to build a basic vertex shader inside of XSI.

22. XSI : Coding Vertex Shaders (part 2)
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Description: In this lesson we will learn how to build a basic vertex shader inside of XSI.

23. Maya : Animation Snapshot Trail
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Description: In this lesson we will learn how to use the Animation Snapshot tool to create a trail of objects.

24. Maya : Animated Sweep Ribbon
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Description: In this lesson we will learn how to use an Animated Sweep to make a ribbon-wrapping effect.

25. ZBrush : Zbrush Cavity Maps
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Description: In this lesson we will learn about the ZMapper plug-in for ZBrush and how it can be used to generate Cavity Maps.

26. ZBrush : Zbrush Smart Resymmetry
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Description: In this lesson we will learn about Smart ReSymmetry feature in ZBrush.

27. ZBrush : Reposing Zbrush Models in Maya
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Description: In this lesson we will learn how to make adjustments to a ZBrush base mesh using Maya.

28. RenderMan : Using RenderMan and Maya Cloth
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Description: In this lesson we will learn how to apply subdivision schemes to Maya Cloth Surfaces.

29. RenderMan : Creating Depth of Field Effects
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Description: In this lesson from our Introduction to RenderMan for Maya training, we will learn how to set up Depth of Field effects using camera settings.

30. RenderMan : Rendering Zbrush Displacement Maps in RenderMan for Maya
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Description: In this lesson we will learn how to set up high quality renders using ZBrush generated displacement maps.

31. RenderMan : Sharing Geometric Attributes
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Description: In this lesson we will learn how to use the Shared Geometric Attributes node.

32. RenderMan : Rendering NURBS Surfaces
download (video/m4v, 10.56Mb)

Description: In this lesson we will learn about one of the powerful features of the RenderMan for Maya rendering system.

33. RenderMan : RenderMan for Maya Mattes
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Description: In this lesson we will learn various ways to render geometry as a matte.

34. ZBrush : Mouse Averaging feature in ZBrush
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Description: In this lesson we will learn how to use Mouse Averaging inside of ZBrush.

35. ZBrush : Local Subdivisions in ZBrush
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Description: In this lesson we will learn how to use local subdivisions inside of ZBrush

36. XSI : UV layout in XSI
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Description: In this lesson we will learn the basic techniques and workflows for creating a UV layout in XSI.

37. RenderMan : Getting Started with RenderMan for Maya
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Description: In this lesson we will learn how to use RenderMan for Maya and some of its amazing features.

38. SyFlex : Using SyFlex as a Deformer
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Description: In this lesson we will learn how to set up SyFlex relationships using the Wrap Deformer.

39. SyFlex : Rendering SyFlex Cloth as a Sub-D Surface
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Description: In this video tutorial we will learn how to apply SyFlex cloth to a polygon plane, and then render the cloth as a sub-divisional surface.

40. Maya : Animated Curve Extrusion
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Description: In this lesson we will learn the process of setting up an animated surface that is generated along a path.

41. Maya : Secondary foot controls for the Character Setup Kit
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Description: In this lesson we will learn how to add attributes to the foot control of the character rigged in the Character Setup in Maya training.

42. Maya : Understanding Squash and Stretch
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Description: In this lesson we will learn how to breathe life into a simple animation by adding squash and stretch.

43. Maya : Adding Anticipation to your Animations
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Description: In this lesson we will learn about anticipation - one of the 12 principles of animation.

44. Maya : Follow-through and Overlapping Animation
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Description: In this lesson we will learn about follow-through and overlapping movement - two important concepts to remember while you are animating.

45. Maya : Rendering from the command prompt
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Description: In this lesson we will learn how to render Maya scenes directly from the command prompt.

46. XSI : Using XSI's Material Manager
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Description: In this tutorial we will learn about the Material Manager in XSI.

47. RealFlow : Controlling object interactions with Global and Exclusive links
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Description: In this lesson we will learn how to control object interactions using Global and Exclusive Links (which replaced the Scene Tree in RF4).

48. Maya : Polygon Bridge Tool
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Description: This lesson demonstrates the bridge tool and shows some if its uses.

49. Maya : Using Bookmarks in Maya
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Description: This free tutorial explores using Bookmarks to create a faster Hypergraph workflow.

50. Maya : Working with Containers in Maya
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Description: This video tutorial demonstrates using Containers to create a cleaner Hypershade window.

51. Maya : Interactive Primitive Subdividing in Maya
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Description: This free lesson demonstrates modifying the number of subdivisions of an object during its interactive placement.

52. Maya : Using the Input Box in Maya
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Description: This tutorial shows using the Input Box to transform, rename, or select multiple objects quickly.

53. Shave and a Haircut : Shave and a Haircut Presets
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Description: This tutorial explains how to use the preset Hair systems as well as adding new customized presets.

54. Mudbox : Sculpting with local subdivisions in Mudbox
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Description: In this tutorial we will learn how to use Local Subdivisions in Mudbox.

55. Mudbox : Exploring different ways to create symmetry with brushes in Mudbox
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Description: In this tutorial we will learn how to sculpt symmetrically using brushes.

56. Mudbox : Using Stencils as a sculpting tool in Mudbox
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Description: In this lesson we will learn how to use stencils.

57. Mudbox : Materials and lights in Mudbox
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Description: In this lesson we will learn about using materials and lights in Mudbox.

58. Mudbox : Masking layers in Mudbox
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Description: In this lesson we will learn about layer masking in Mudbox.

59. Mudbox : Using the Save Reminder in Mudbox
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Description: In this lesson we learn about the Save Reminder in Mudbox.

60. Maya : Using Offset Edge Loop tool to quickly add resolution
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Description: In this lesson we will learn how to use the Offset Edge Loop tool in Maya.

61. Mudbox : Selection sets in Mudbox
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Description: In this lesson we will learn how to create Selection Sets in Mudbox.

62. Maya : Using History to create geometric effects in Maya
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Description: In this lesson we will learn how to use Maya's History to create an interesting effect.

63. Mudbox : Mirroring detail on non-symmetrical models in Mudbox
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Description: In this lesson we will learn how to add symmetry to a model using Layers in Mudbox.

64. Maya : Creating a slithering snake using a Sine Deformer
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Description: In this lesson we will learn how to use and animate a Sine deformer to create a snake animation.

65. Mudbox : Moving levels onto the hard drive in Mudbox
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Description: In this lesson we learn how to move our modeling information from the memory to the hard drive.

66. Maya : Using Transform Component tool to randomize geometry
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Description: In this tutorial we will learn how to use the Transform Component tool to model.

67. Maya : Using UV Texture Editor to select and modify multiple objects
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Description: In this tutorial we will learn how to use the UV Texture Editor as a modeling tool.

68. Photoshop : Using 3D Layers in Photoshop Extended (part 2)
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Description: In this lesson we will learn how to edit a texture inside Photoshop using the amazing 3D layers workflow.

69. Photoshop : Using 3D Layers in Photoshop Extended (part 1)
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Description: In this lesson we will learn how to import a 3D object into Photoshop CS3 Extended.

70. Maya : Creating a Glow Effect with UV Sets in Maya
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Description: In this video we will learn how to create multiple UV sets and use them to create an interesting glow effect on a brick wall in Maya.

71. Photoshop : Using Photomerge in Photoshop
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Description: In this lesson we will learn how to use the Photomerge command to create a panorama in Photoshop.

72. Photoshop : The Analysis Menu in Photoshop Extended
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Description: In this lesson we will learn how to use the various measurement tools inside Photoshop CS3 Extended.

73. Photoshop : Editing video in Photoshop Extended
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Description: In this lesson we will learn how to edit video in Photoshop CS3 Extended.

74. Maya : Transferring UVs using the Transfer Attributes command in Maya
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Description: In this lesson we will learn how to transfer a UV set between two polygon objects that do not have the same number of points.

75. Maya : Using Level of Detail to automatically swap out geometry
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Description: In this tutorial we will learn how to use Maya's Level of Detail feature to speed up our renders.

76. Maya : Using Motion Paths in Maya
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Description: In this lesson we will learn how to use a motion path to drive a sled's animation in Maya.

77. Maya : Adding a new Camera to Reference Additional Images
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Description: In this lesson we will learn how to create a new orthographic camera and a Back image plane for easier modeling.

78. XSI : Setting up render channels to output various render passes in XSI
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Description: In this lesson we will learn how to use render passes in XSI 6.

79. Maya : Using the UV Lattice and Unfold UV tools in Maya
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Description: In this lesson we will learn how to fix a bent UV map using the Lattice and Unfold tools in Maya.

80. RenderMan : Rendering Curves in RenderMan for Maya
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Description: In this lesson we will learn how to render curves in RenderMan for Maya.

81. RenderMan : Constructive Solid Geometry (CSG) in RenderMan for Maya
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Description: In this lesson we will learn how to use Constructive Solid Geometry (CSG) attributes in RenderMan for Maya to create render-time Booleans.

82. RenderMan : Using Motion Samples in RenderMan for Maya
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Description: In this lesson we will learn how to use Motion Samples in RenderMan for Maya.

83. RenderMan : Using Point Cloud Occlusion in RenderMan for Maya
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Description: In this lesson we will learn how to use Point Cloud Occlusion in RenderMan for Maya.

84. ZBrush : Using Mesh Extraction to create new geometry in ZBrush
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Description: In this lesson we will learn how to use mesh extraction in ZBrush.

85. ZBrush : Using Transpose to quickly pose models in ZBrush
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Description: In this lesson we will learn how to use transpose in ZBrush.

86. Maya : Finding Overlapping UVs with Shade UVs
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Description: In this lesson we will learn how to use Shaded UVs to find and fix overlapping UVs.

87. ZBrush : Using the Mesh Insert brush
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Description: In this lesson we will learn how to use the Mesh Insert brush to add detailed geometry onto our model.

88. ZBrush : Working with Posable Symmetry
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Description: In this lesson we will learn how to use Posable Symmetry to sculpt after posing our model.

89. Maya : Using Blendshapes as a modeling tool
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Description: In this lesson we will learn how to use Blendshapes during the modeling process to add flexibility to our model.

90. Maya : Using ramps to quickly texture multiple objects with a single shader
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Description: In this lesson we will learn how to use nested ramps and our UV layout to quickly texture a toy train.

91. Maya : Fixing texture distortion with Warp Image
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Description: In this lesson we will learn how to fix texture distortion without changing the UVs with the Warp Image command.

92. Maya : Re-Attaching a head with Blendshapes to its body
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Description: In this lesson we will learn a rigging solution for re-attaching a character's rigged head to its body.

93. RealFlow : Using the Elasticity parameter to control Rigid Body interactions
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Description: In this lesson we will learn how to use the elasticity parameter to control how bouncy or stiff an object is.

94. Maya : Finishing Claire's Ear
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Description: In this lesson we will learn how to fill in the rest of our ear geometry.

95. Maya : Defining Claire's Eye Socket and Lid
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Description: In this lesson we will learn how shape an eyelid and socket around an eyeball.

96. Maya : Previewing Textures for Claire
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Description: In this lesson we will learn how to save out various skin maps to preview in Maya.

97. Maya : Creating a Layered Texture Network
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Description: In this lesson we will learn how to use a Layered Texture to attach one texture into 0 to 1 UV space, and another texture into -1 to 0 UV space.

98. Photoshop : Using the Black and White Adjustment
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Description: In this lesson we will learn how to use the Black and White Adjustment to creating a better desaturated image.

99. XSI : Working with Clusters in XSI
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Description: In this lesson we will learn how to use Clusters in XSI.

100.
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Description: